SimCity (1989 Video Game)
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''SimCity'' (also known as the retronyms ''Micropolis'' or ''SimCity Classic'') is a city-building
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
video game developed by Will Wright, and released for several platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The game's objective is to create a
city A city is a human settlement of a substantial size. The term "city" has different meanings around the world and in some places the settlement can be very small. Even where the term is limited to larger settlements, there is no universally agree ...
, develop residential and industrial areas, build
infrastructure Infrastructure is the set of facilities and systems that serve a country, city, or other area, and encompasses the services and facilities necessary for its economy, households and firms to function. Infrastructure is composed of public and pri ...
, and collect
tax A tax is a mandatory financial charge or levy imposed on an individual or legal entity by a governmental organization to support government spending and public expenditures collectively or to regulate and reduce negative externalities. Tax co ...
es for further
city A city is a human settlement of a substantial size. The term "city" has different meanings around the world and in some places the settlement can be very small. Even where the term is limited to larger settlements, there is no universally agree ...
development. Importance is placed on increasing the
population Population is a set of humans or other organisms in a given region or area. Governments conduct a census to quantify the resident population size within a given jurisdiction. The term is also applied to non-human animals, microorganisms, and pl ...
's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright, beginning in 1985; the game was not released until 1989. Because the game lacked any arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title for fear of its commercial failure until
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
eventually agreed to distribute it. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. After becoming a best-seller, ''SimCity'' was released on several other platforms, most notably on the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES) in 1991. Its gameplay was significantly revised with
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's involvement. ''SimCity'' sold 500,000 units for home computers and 1.98 million units for the SNES. The game was met with critical acclaim for its innovative and addictive gameplay despite the absence of action elements. Reviewers considered the game instructive and helpful toward the player's understanding of urban planning, politics, and economics. ''SimCity'' received numerous awards from news publishers and associations. The success of ''SimCity'' marked the beginning of the urban simulation genre of video games, as well as publisher
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
' tradition of producing non-linear simulation games, one of which – ''The Sims'' – would surpass all its predecessors in popularity and become one of the best-selling franchises in the video game industry.


Gameplay

The core concept of ''SimCity'' is to build and design a city without specific goals to achieve. The player may divide land into commercial, industrial, or residential zones, add buildings, change the tax rate, build a power grid, build transportation systems and take any other actions to enhance the city. Once able to construct buildings in a particular area, the too-small-to-see residents, known as "Sims", may choose to construct and upgrade houses, apartment blocks, light, heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, availability of electrical power, crime levels, and proximity to other types of buildings—for example, residential areas next to a
power plant A power station, also referred to as a power plant and sometimes generating station or generating plant, is an industrial facility for the electricity generation, generation of electric power. Power stations are generally connected to an electr ...
will seldom appreciate the highest grade of housing. In the
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
version and later, the player can also build rewards when they are given, such as the mayor's mansion or a
casino A casino is a facility for gambling. Casinos are often built near or combined with hotels, resorts, restaurants, retail shops, cruise ships, and other tourist attractions. Some casinos also host live entertainment, such as stand-up comedy, conce ...
. The player may face
disaster A disaster is an event that causes serious harm to people, buildings, economies, or the environment, and the affected community cannot handle it alone. '' Natural disasters'' like avalanches, floods, earthquakes, and wildfires are caused by na ...
s including floods,
tornado A tornado is a violently rotating column of air that is in contact with the surface of Earth and a cumulonimbus cloud or, in rare cases, the base of a cumulus cloud. It is often referred to as a twister, whirlwind or cyclone, although the ...
es, fires (often from
air disasters ''Mayday'' is a Canadian Documentary film, documentary television program examining air crash, air crashes, Near miss (safety), near-crashes, Aircraft hijacking, hijackings, Timeline of airliner bombing attacks, bombings, and other disaster, d ...
or
shipwreck A shipwreck is the wreckage of a ship that is located either beached on land or sunken to the bottom of a body of water. It results from the event of ''shipwrecking'', which may be intentional or unintentional. There were approximately thre ...
s),
earthquake An earthquakealso called a quake, tremor, or tembloris the shaking of the Earth's surface resulting from a sudden release of energy in the lithosphere that creates seismic waves. Earthquakes can range in intensity, from those so weak they ...
s and
monster A monster is a type of imaginary or fictional creature found in literature, folklore, mythology, fiction and religion. They are very often depicted as dangerous and aggressive, with a strange or grotesque appearance that causes Anxiety, terror ...
attacks. In addition, monsters and tornadoes can trigger train crashes by running into passing trains.


Scenarios

SimCity features goal-oriented, time-limited scenarios that are contingent on the player's performance and could result in either a win or a loss. The implementation of scenarios was suggested by Broderbund, as a means of transforming SimCity into a more traditional game format. This addition was intended to enhance the overall experience for players, by introducing clearly defined objectives and increasing the level of challenge in the game. In SimCity, the initial cities were modeled after real-world cities and endeavored to replicate their general layout. Although the majority of scenarios featured in the game exist within a fictional timeline or involve a city besieged by an imaginary catastrophe, a select few are based on genuine historical events. This incorporation of actual historical events adds a unique layer of realism to the game and enables players to engage with significant moments in history in a novel way.


Development

''SimCity'' was developed by
game designer Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
Will Wright. While working on the game '' Raid on Bungeling Bay'', in which the player flies a helicopter dropping bombs on islands, Wright found he enjoyed designing the islands in the
level editor A level editor (also known as a map, campaign or scenario editor) is a game development tool used to design Level (video games), levels, maps, campaigns and virtual worlds for a video game. An individual involved with the development of game levels ...
rather than playing the actual game. This led him to develop increasingly sophisticated level editors. At the same time, Wright was cultivating a love of the intricacies and theories of urban planning and acknowledges the influence of
System Dynamics System dynamics (SD) is an approach to understanding the nonlinear behaviour of complex systems over time using stocks, flows, internal feedback loops, table functions and time delays. Overview System dynamics is a methodology and mathematical ...
which was developed by
Jay Wright Forrester Jay Wright Forrester (July 14, 1918 – November 16, 2016) was an American computer engineer, management theorist and systems scientist. He spent his entire career at Massachusetts Institute of Technology, entering as a graduate student in 1 ...
and whose book on the subject laid the foundations for what would become ''SimCity''. In addition, Wright also was inspired by reading "The Seventh Sally", a short story from ''
The Cyberiad ''The Cyberiad'' (), sometimes subtitled ''Fables for the Cybernetic Age'', is a series of humorous science fiction short story, short stories by Polish writer Stanisław Lem published during 1964–1979. The first collected set of stories was or ...
'' by
Stanisław Lem Stanisław Herman Lem (; 12 September 1921 – 27 March 2006) was a Polish writer. He was the author of many novels, short stories, and essays on various subjects, including philosophy, futurology, and literary criticism. Many of his science fi ...
, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. The game reflected Wright's approval of mass transit and disapproval of nuclear power;
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
president Jeff Braun stated "We're pushing political agendas". The first version of the game was developed for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
in 1985; it was not published for another four years. The original working title of ''SimCity'' was ''Micropolis''. The game was unusual in that it could neither be won or lost; as a result, game publishers did not believe it was possible to market and sell such a game successfully.
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Finally, Braun, founder of the tiny software company Maxis, agreed to publish ''SimCity'' as one of two initial games for the company. Wright and Braun returned to Broderbund to formally clear the rights to the game in 1988, when ''SimCity'' was near completion. After Broderbund executives Gary Carlston and Don Daglow saw ''SimCity'', they signed Maxis to a distribution deal for both of its initial games. With that, four years after initial development, ''SimCity'' was released for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
platforms, followed by the
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
later in 1989.


Ports and versions

After the original release on the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
, the game was released on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
IBM PC compatibles An IBM PC compatible is any personal computer that is hardware- and software-compatible with the IBM Personal Computer (IBM PC) and its subsequent models. Like the original IBM PC, an IBM PC–compatible computer uses an x86-based central pro ...
, and afterward saw more releases for computers and
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s:
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Acorn Archimedes The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems in this family use Acorn's own ARM architecture processors and initially ran the Arthur operating system, with later models ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
,
BBC Micro The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across severa ...
,
Acorn Electron The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was introduced as a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers, to provide many of the features of that more expensive mach ...
,
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, EPOC32, mobile phone, Internet,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, FM-Towns,
OLPC XO-1 The OLPC XO (formerly known as $100 Laptop, Children's Machine, 2B1) is a low cost laptop computer intended to be distributed to children in developing countries around the world, to provide them with access to knowledge, and opportunities to " ...
and News HyperLook on Sun
Unix Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
. The game is available as a multiplayer version for
X11 The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at ...
Tcl TCL or Tcl or TCLs may refer to: Business * TCL Technology, a Chinese consumer electronics and appliance company ** TCL Electronics, a subsidiary of TCL Technology * Texas Collegiate League, a collegiate baseball league * Trade Centre Limited ...
/ Tk on various
Unix Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
,
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
,
DESQview DESQview (DV) is a text mode multitasking operating environment developed by Quarterdeck Office Systems which enjoyed modest popularity in the late 1980s and early 1990s. Running on top of DOS, it allows users to run multiple programs concurr ...
and
OS/2 OS/2 is a Proprietary software, proprietary computer operating system for x86 and PowerPC based personal computers. It was created and initially developed jointly by IBM and Microsoft, under the leadership of IBM software designer Ed Iacobucci, ...
operating systems. Shortly after the game's initial release, Maxis released the SimCity Terrain Editor for the original versions of the game, which was sold as a mail-order add-on in
North America North America is a continent in the Northern Hemisphere, Northern and Western Hemisphere, Western hemispheres. North America is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South Ameri ...
but gained a standalone retail release in
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
. The Terrain Editor is a simple tool that allows the user to create maps with forest, land, and water portions. In 1990, Maxis developed two 'Graphics Sets' packs for the MS-DOS and Amiga versions: "Ancient Cities" and "Future Cities". Each pack contained themed sets which changed the graphics and messages in the game to fit certain themes. In 1991, an enhanced version of the game was released for Windows 3.0/3.1. It runs in the Windows GDI with new sounds and music, either PC-Speaker type or digital/MIDI type. In 1992, to coincide with other re-releases of their games, Maxis re-released the Windows version of SimCity as "SimCity Classic", which bundled the game with the MS-DOS version of the Terrain Editor. The Graphics Sets were also reissued to run on Windows 3.1 as well. ''SimCity Classic'' was re-released in 1993 as part of the ''SimClassics Volume 1'' compilation alongside '' SimAnt'' and ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'' for PC, Mac and Amiga. In 1995, a
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
compatible version of the game titled "SimCity Deluxe CD-ROM" was released, which included new 256-color graphics and sound, and bundled the Graphics Sets and an updated Terrain Editor together with the base game. In 1994,
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
developed and published under license from Maxis a version of the game titled "SimCity Enhanced CD-ROM" for DOS, which included 256 color graphics and FMV movies that would trigger events.


Super NES

The Super Nintendo Entertainment System (SNES) followed a mid-1989 call to Maxis co-founder Jeff Braun from
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
expressing interest in porting the game, as Nintendo developer
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
was very interested in how the game allowed the player to create their own world. Braun flew to Nintendo of America's headquarters to meet with chairman
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former chairman of Nintendo of America and the former chairman and chief executive officer of the Seattle Mariners baseball tea ...
and president
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Araka ...
. They offered Braun to do all the porting to the Super NES, paying Maxis $1 for every copy sold, and offering Braun a $1 million check for accepting the deal on the spot, which Braun accepted. During this development time, Miyamoto would work alongside Wright to develop means to bring the game to the console. ''SimCity'' for the Super NES features the same gameplay and scenario features; however, since it was developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, the company incorporated their own ideas. Instead of the Godzilla monster disaster, Bowser of the Super Mario (series), ''Super Mario'' series becomes the attacking monster, and once the city reaches a landmark 500,000 populace, the player receives a Mario statue that can be placed in the city. The Super NES port also features special buildings the player may receive as rewards, such as casinos, large parks, amusement parks, and expo centers; some of which would be incorporated into ''SimCity 2000''. A bank can be built which will allow a loan of $10,000 to be taken, but it must be paid back before another loan can be taken out. The game includes schools and hospitals, though they cannot be placed by the player; instead, the game will sometimes turn an empty residential lot into one. There are city classifications, such as becoming a metropolis of 100,000 people. It has some of the same pre-set scenarios in the PC and Mac versions and two new ones. One is in Las Vegas under attack by aliens and another is called Freeland. Freeland has no water, and no rewards for buildings are given. Also unique to the Super NES version is a character named "Dr. Wright" (whose physical appearance is based on Will Wright) who acts as an adviser to the player. Dr. Wright was inspired by Miyamoto, at time known to fans as "Dr. Miyamoto", and Nintendo had come to recognize the value of cartoonist mascots for games, leading to Dr. Wright's creation. The soundtrack was composed by Soyo Oka. The edition is featured as Nintendo's Player's Choice as a million-seller. In August 1996, a version of the game entitled ''BS SimCity Machizukuri Taikai'' was broadcast to Japanese players via the Super Famicom's Satellaview subsystem. Later, a sequel titled ''SimCity 64'' was released for the 64DD, the Japan-only Nintendo 64 add-on. According to Chaim Gingold, a former Maxis employee, he believes that the time Wright spent with Miyamoto helped to influence the direction of ''SimCity 2000''.


Cancelled NES version

A version for the Nintendo Entertainment System (NES) was announced alongside the Super NES version and had been showcased at the 1991 Consumer Electronics Show, but the NES version was never properly released. However, prototype cartridges for the NES version were discovered in 2018, and one copy was obtained by video game preservationist Frank Cifaldi, who extensively documented its features compared to the original personal computer game and the Super NES version. It featured a completely different soundtrack (also composed by Oka) from that of the Super NES version; besides ''Metropolis Theme'', a composition that Oka herself considers one of her best works.


''Micropolis''

In January 2008, the ''SimCity'' source code was released as free software under the GNU General Public License, GPL-3.0-or-later license, renamed to ''Micropolis'' (the original working title) for trademark reasons, and developed by Don Hopkins. The release of the source code was motivated by the One Laptop Per Child program. The ''Micropolis'' source code has been translated to C++, integrated with Python (programming language), Python and interfaced with both GTK+ and OpenLaszlo. In 2008,
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
established an online browser-based version of ''SimCity''. A second browser-based version was later released under the name ''Micropolis''. In 2013, a browser-based version was released, ported using JavaScript and HTML5, as ''micropolisJS''. Since ''Micropolis'' is licensed under the GPL-3.0-or-later, users can do anything they want with it that conforms with the GPL-3.0-or-laterthe only restriction is that they cannot call it "SimCity" (along with a few other limitations to protect EA's trademarks). This allows other, differently named projects to be forked from the Micropolis source code. Improvements to the open-source code base that merit EA's approval may be incorporated into the official "OLPC SimCity" source code, to be distributed with the OLPC under the trademarked name ''OLPC SimCity'', but only after it has been reviewed and approved by EA.


Comparison of different versions

* ''SimCity Classic'' is available for Palm OS and on the SimCity.com website as ''Classic Live''. It was also released by Atelier Software for the Psion 5 handheld computer, and mobile phones in 2006. * The July 2005 issue of ''Nintendo Power'' stated that a development cartridge of ''SimCity'' for the Nintendo Entertainment System, NES was found at Nintendo headquarters. Never released, it is reportedly the only one in existence. * Additionally a terrain editor and architecture disks were available with tileset graphics for settings of Ancient Asia, Medieval, Wild West, Future Europe, Future USA and a Moon Colony. * Versions of ''SimCity'' for the
BBC Micro The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across severa ...
,
Acorn Electron The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was introduced as a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers, to provide many of the features of that more expensive mach ...
, and
Acorn Archimedes The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems in this family use Acorn's own ARM architecture processors and initially ran the Arthur operating system, with later models ...
computers were published by Superior Software/Acornsoft. Programmer Peter Scott had to squeeze the 512k Amiga version of the game into 25 KB to run on the aging 32 KB
BBC Micro The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across severa ...
and
Acorn Electron The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was introduced as a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers, to provide many of the features of that more expensive mach ...
. Despite this, it kept almost all of the functionality of the Amiga game and very similar graphics (although only using four colors). * DUX Software published a
Unix Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
version of ''SimCity'' for the NeWS window system using the HyperLook user interface environment, and a multiplayer version of ''SimCity'' for the
X11 The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at ...
window system using the
Tcl TCL or Tcl or TCLs may refer to: Business * TCL Technology, a Chinese consumer electronics and appliance company ** TCL Electronics, a subsidiary of TCL Technology * Texas Collegiate League, a collegiate baseball league * Trade Centre Limited ...
/ Tk user interface toolkit, both developed and ported to various platforms by Don Hopkins.


Reception

''SimCity'' was a financial success, selling one million copies by late 1992, including 500,000 for home computers and another 500,000 for the SNES. In the United States, it was the ninth best-selling computer game from 1993 to 1999, with another 830,000 units sold. The SNES version sold 1.98 million units worldwide, including 900,000 units in Japan. It was critically acclaimed and received significant recognition within a year after its initial release. As of December 1990, the game was reported to have won the following awards: In addition, ''SimCity'' won the Origins Award for "Best Military or Strategy Computer Game" of 1989 in 1990, was named to ''Computer Gaming World''s Hall of Fame for games readers highly rated over time, and the multiplayer
X11 The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at ...
version of the game was also nominated in 1992 as the Best Product of the Year in ''Unix World''. ''Macworld'' named the Macintosh version of ''SimCity'' the Best Simulation Game of 1989, putting it into the Macintosh Game Hall of Fame. ''Macworld'', in their review, praised its graphics as well as its strategic gameplay, calling it "A challenging, dynamic game, realistic and unpredictable", and notes how "as the population grows the city's needs change." ''SimCity'' was named No. 4 "Ten Greatest PC Game Ever" by PC World (magazine), PC World in 2009. It was named one of the sixteen most influential games in history at Telespiel, a German technology and games trade show, in 2007. Sid Meier in 2008 named ''SimCity'' as one of the three most important innovations in videogame history, as it led to other games that encouraged players to create, not destroy. It was named No. 11 on IGN's 2009 "Top 25 PC Games of All Time" list. In 1996, ''Computer Gaming World'' declared ''SimCity'' the 6th-best computer game ever released. In 2018, Complex Networks, Complex rated SimCity 50th on its "The Best Super Nintendo Games of All Time." In 1995, Total! listed SimCity 89th on their "Top 100 SNES Games." IGN ranked the game 35th in its "Top 100 SNES Games of All Time." Mike Siggins reviewed ''SimCity'' for ''Games International'' magazine, and gave it 5 stars out of 5, and stated that "Overall, ''SimCity'' must be ranked right up there in the all-time Amiga classics. It is the first title that I have come across to turn a 'serious' theme into a passable simulation while also making for an excellent game." ''Macworld'' called ''SimCity'' "an intricate and intriguing game". ''Entertainment Weekly'' gave the game a B+. Johnny L. Wilson reviewed the game for ''Computer Gaming World'', and stated that "Dynamic is exactly the right word for this product. There is constant strategy involved in the placement of zones, road building, political decision-making, and damage control." In 1991, ''PC Format'' named ''SimCity'' one of the 50 best computer games ever. The editors called it "a town planner's dream". The University of Southern California and University of Arizona used ''SimCity'' in urban planning and political science classes. Chuck Moss of ''The Detroit News'' found that Godzilla attacking the city in the 1972 Detroit scenario caused less destruction than the mayoralty of Coleman Young. In 1990 ''The Providence Journal'' invited five candidates for Mayor of Providence, Rhode Island to manage a ''SimCity'' town resembling the city. Victoria Lederberg blamed her close loss in the Democratic primary on the newspaper's description of her poor performance in the game; former mayor Buddy Cianci, the most successful player, won the election that year. The ''SimCity Terrain Editor'' was reviewed in 1989 in ''Dragon (magazine), Dragon'' No. 147 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the expansion 4 out of 5 stars. The ZX Spectrum version was voted number 4 in the ''Your Sinclair Readers' Top 100 Games of All Time''. In 2004, ''SimCity'' was inducted into GameSpot's list of the greatest games of all time. On March 12, 2007, ''The New York Times'' reported that ''SimCity'' was named to a list of the ten most important video games of all time, the so-called game canon. The Library of Congress took up a video game preservation proposal and began with the games from this list, including ''SimCity''.


Legacy

''SimCity'' yielded several sequels. "Sim" games of many types were developedwith Will Wright and Maxis developing myriad titles including ''SimEarth'', ''SimFarm'', ''SimTown'', ''Streets of SimCity'', ''SimCopter'', '' SimAnt'', ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'', ''SimIsle: Missions in the Rainforest, SimIsle'', ''SimTower'', ''SimPark'', ''SimSafari'', and ''The Sims (video game), The Sims'', which spawned The Sims, its own series, as well as the unreleased ''SimsVille'' and ''SimMars.'' They also obtained licenses for some titles developed in Japan, such as ''SimTower'' and ''Let's Take The A-Train'' (released as ''A-Train'' outside Japan). ''Spore (2008 video game), Spore'', released in 2008, was originally going to be titled "''SimEverything''"a name that Will Wright thought might accurately describe what he was trying to achieve. ''SimCity'' inspired a new genre of video games. "Software toys" that were open-ended with no set objective were developed trying to duplicate ''SimCity'''s success. The most successful was Wright's own ''The Sims'', which went on to be the best selling computer game of all time. The ideas pioneered in ''SimCity'' have been incorporated into real-world applications as well, as urban developers have recognized that the game's design was "gamification" of city planning by integrating numerous real-world systems for a city or region interacted to project growth or change. For example, VisitorVille simulates a city based on website statistics. Several real-world city improvement projects started with models inspired by ''SimCity'' prior to implementation, particularly with the onset of more connected smart city, smart cities. The series also spawned a ''Sim City: The Card Game, SimCity'' collectible card game, produced by Mayfair Games. Rick Swan reviewed ''SimCity: The Card Game'' for ''Dragon (magazine), Dragon'' magazine No. 221 (September 1995). Swan says that "While the card game doesn't scale the heights of the computer game, it comes close." Dr. Wright from the Super NES version has made appearances in several video games. He is a non-player character in ''The Legend of Zelda: Link's Awakening'', and an assist trophy in the ''Super Smash Bros.'' series.


See also

* Government simulation * Municipality, Municipal government, the basis for ''SimCity'' * Urban planning * Regional planning * List of open source games


References


External links

*
Official website for the Super Famicom version
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